of Play >> Objective of the Game >> The
Master's Path Store
Method of Play
Place player tokens
in the "DUNGEON GATE" corner. Play begins with
the Dungeon Master and proceeds from the Master's left in a clockwise manner
on the "MASTER's PATH". Dominant players will complete 2 rolls of the
dice and the moves indicated, prior to the submissive players being allowed their
first move. MASTERS/MISTRESSES may purchase a Realm upon which THEY land.
move on the stone "MASTER'S PATH"and
submissives travel on the wooden planks of the "slave path".
Land on a RUFHORSE
logo and the player must draw a card. The player must then perform
the "REWARD" or "PENALTY" indicated.
example: "slave PUNISHMENT" card # 8
"NAUGHTY SCHOOLGIRL ROLEPLAY"
stand in corner until next turn
The MASTER and slave decks each contain 20
REWARD and 20 PENALTY cards.
One never knows if PAIN or PLEASURE awaits them in the draw of the card.
of the Game >>